LightWave Plugin Database
shaderMeister
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Location: http://shadermeister.db-w.com

Author: db&w

Availability: Commercial

Plugin Updated: March 15 2010

Details:
shaderMeister allows 3D artists to override surfaces in LightWave3D on a global level for an accelerated workflow, reduced steps and new time-saving techniques for working with ambient occlusion (AO) as well as custom passes.

This is accomplished by a shader plugin that needs to be applied to all surfaces that should be overridden by shaderMeister.

When rendering the shader plugin will detect if a shaderMeister global shading network is present and then evaluate it.

The shaderMeister global shading network itself is saved with the scene. A master handler plugin manages it.

Requires registration to download. No demo version available.

V1.1 adds variables extracted from item comments, light groups and various fixes.

OS: Win32, Win64, MacPPC, MacX86

Host: Layout

LW Versions: 9.2, 9.5

Plugin Class: Generic, Master, Node, Shader

Tags: Compositing, Multipass


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