shaderMeister
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Location: http://shadermeister.db-w.com
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Author: db&w
Availability: Commercial
Plugin Updated: March 15 2010
Details:
shaderMeister allows 3D artists to override surfaces in LightWave3D on a global level for an accelerated workflow, reduced steps and new time-saving techniques for working with ambient occlusion (AO) as well as custom passes.
This is accomplished by a shader plugin that needs to be applied to all surfaces that should be overridden by shaderMeister.
When rendering the shader plugin will detect if a shaderMeister global shading network is present and then evaluate it.
The shaderMeister global shading network itself is saved with the scene. A master handler plugin manages it.
Requires registration to download. No demo version available.
V1.1 adds variables extracted from item comments, light groups and various fixes.
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OS: Win32, Win64, MacPPC, MacX86
Host: Layout
LW Versions: 9.2, 9.5
Plugin Class: Generic, Master, Node, Shader
Tags: Compositing, Multipass
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