vRoom
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Location: http://www.euriskostudios.com/es/plugin_pages/vRoom.php
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Author: Luke Whitehorn
Availability: Commercial
Added to DB: February 16 2010
Details:
vRoom v1.0
vRoom is designed to simulate the interiors of buildings and the glass panes through which these interiors are seen. Previous to vRoom a Lightwave artist had three choices when it came to the windows on a building:
Have completely reflective windows that you cannot see into. Have nothing inside their building. Laboriously hand craft each room and using regular mapping techniques. Option 1 is sometimes suitable, but not always and even if it is one must handle the subtle glass distortion effects needed for a convincing render. Option 2 can result in faster turnaround times but it has obvious drawbacks, particularly in the case of the high rise example building shown below. The building looks incomplete and lifeless. Option 3 will partially get the results desired, but only after a substantial investment of an artists time. However, if changes are then desired, all rooms must then be re-edited. vRoom was made to solve this issue by creating a shader that will automate this laborious task and give artists options that were previously unavailable.
Features include
Pseudo room geometry creation at render time Automatic asset allocation from image library Automatic allocation of curtains, blinds or other items to be seen in windows: Per window pane distortion effects including Inwards/outwards bulging Individual pane tilts Built in Perlin noise with per pane offset capability Nodal control of Percentage of lights switched on Exposure and it's varance Blinds up/down amount Window tint Diffuse colour and amount and more...
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OS: Win32, Win64, MacX86
Host: Layout
LW Versions: 9.5
Plugin Class: Node, Shader
Tags: Add Tags
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