| Name / Link | Summary | Date |
| Allows you to use a null to tug and deform an object
| Oct 27 2007 |
| Interactively add details to a mesh
| Oct 27 2007 |
| Blurs weight map values to nearby points
| Oct 19 2007 |
| A group of UV map tools
| Oct 18 2007 |
| Lets you paint on an image that's applied to a UV map
| Oct 18 2007 |
| Saves an image of the wireframe
| Oct 18 2007 |
| Prevents pinching when twisting a wrist bone
| Oct 18 2007 |
| Selects and fixes non-symmetrical points
| Oct 18 2007 |
| Skelegon and Schematic view tools
| Oct 18 2007 |
| A group of surface shaders that do different raytracing tricks
| Oct 18 2007 |
| Store and restore ordered point selections to weight maps
| Oct 18 2007 |
| Adheres one object to the surface of another one
| Oct 18 2007 |
| A group of procedural textures
| Oct 18 2007 |
| Open Edge eXtender adds more polys at the selected open edge
| Oct 18 2007 |
| Move VMap values from one map to another
| Oct 18 2007 |
| Move points parallel to a plane defined by the first 3 points
| Oct 18 2007 |
| Motion editor panel with selected item history
| Oct 18 2007 |
| Allows animation of a single point, or group of them
| Oct 18 2007 |
| Move, Rotate and Scale with a background polygon as origin
| Oct 17 2007 |
| Gives the applied surface its own ambient color and intensity
| Oct 17 2007 |
| Lags an object behind its motion
| Oct 17 2007 |
| Apply morphs based on the rotation of certain bones
| Oct 17 2007 |
| Splits selected polygon down the middle
| Oct 17 2007 |
| Replace a channel with its velocity
| Oct 17 2007 |
| Moves a mesh back to origin based on a skelegon's position
| Oct 17 2007 |
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